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Spirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
the Witch Between Worlds
Aurora blends mage damage with assassin mobility in the mid lane, sitting at a comfortable difficulty of 5 despite a kit full of moving parts. Her defining trait is sustained skirmishing: her passive, Spirit Abjuration, exorcises spirits from enemies she damages, and those spirits trail behind her and heal her. The more targets she tags, the harder she becomes to whittle down, which lets her take extended trades that most 550-range mages would lose.
Her damage pattern is built around Twofold Hex, a missile that curses enemies it passes through and can be recast to drag the curses back toward her, damaging anyone caught on the return path. Weaving in and out to hit both directions of the hex is the core skill test of the champion. The Weirding complements it as a defensive blast that damages and slows enemies while hopping Aurora backward to safety, giving her a built-in disengage after every aggressive recast.
Across the Veil is her escape and repositioning tool: a leap that drops her into the spirit realm, granting invisibility and Move Speed. Her ultimate, Between Worlds, escalates that theme — a leaping shockwave that damages and slows, then creates a zone where enemies are slowed and Aurora alone can teleport from one side to the other, letting her orbit a fight while opponents wade through molasses.
Aurora fits players who like kiting, weaving spell rotations and dancing around the edge of danger rather than committing to a single all-in. Her modest base durability means mistakes with her leap timings are punished quickly.
P
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Q
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
W
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
E
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
R
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
| HP | 607 |
| HP per level | 110 |
| Mana | 475 |
| Resource per level | 30 |
| Armor | 23 |
| Magic Resist | 32 |
| Attack Damage | 53 |
| Attack Speed | 0.668 |
| Move Speed | 335 |
| Attack Range | 550 |
| HP Regen | 6 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Aurora's results against each champion, imported from op.gg.
Aurora is usually played in Mid.
Aurora is classified as Mage / Assassin and uses Mana as a resource.
Spirit Abjuration (Passive), Twofold Hex (Q), Across the Veil (W), The Weirding (E), Between Worlds (R).
Yes — current Aurora builds are listed above.
Flandre, Celest, Deadly, Dyego, JoKozz.
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