Aurora icon
Mage Assassin Mana

Aurora

the Witch Between Worlds

Attack 3/10
Defense 4/10
Magic 8/10
Difficulty 5/10
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C Current tier in Mid · Patch 16.13.1 — view tier list

About Aurora

Aurora blends mage damage with assassin mobility in the mid lane, sitting at a comfortable difficulty of 5 despite a kit full of moving parts. Her defining trait is sustained skirmishing: her passive, Spirit Abjuration, exorcises spirits from enemies she damages, and those spirits trail behind her and heal her. The more targets she tags, the harder she becomes to whittle down, which lets her take extended trades that most 550-range mages would lose.

Her damage pattern is built around Twofold Hex, a missile that curses enemies it passes through and can be recast to drag the curses back toward her, damaging anyone caught on the return path. Weaving in and out to hit both directions of the hex is the core skill test of the champion. The Weirding complements it as a defensive blast that damages and slows enemies while hopping Aurora backward to safety, giving her a built-in disengage after every aggressive recast.

Slipping between realms

Across the Veil is her escape and repositioning tool: a leap that drops her into the spirit realm, granting invisibility and Move Speed. Her ultimate, Between Worlds, escalates that theme — a leaping shockwave that damages and slows, then creates a zone where enemies are slowed and Aurora alone can teleport from one side to the other, letting her orbit a fight while opponents wade through molasses.

Aurora fits players who like kiting, weaving spell rotations and dancing around the edge of danger rather than committing to a single all-in. Her modest base durability means mistakes with her leap timings are punished quickly.

Aurora Abilities

P

Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Q

Twofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Cooldown: 9/8.5/8/7.5/7 Cost: 60 Range: 900
W

Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Cooldown: 22/21/20/19/18 Cost: 80 Range: 700
E

The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Cooldown: 15/14/13/12/11 Cost: 80 Range: 825
R

Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Cooldown: 140/120/100 Cost: 100 Range: 250

Aurora Stats

HP607
HP per level110
Mana475
Resource per level30
Armor23
Magic Resist32
Attack Damage53
Attack Speed0.668
Move Speed335
Attack Range550
HP Regen6
Resource Regen8

Featured Aurora Skins

Aurora Builds

Middle 48.60% win rate 2.48% selection rate 5,426 games Patch 16.13.1
Electrocute Flash Teleport
Ability priority: Q E W

Imported from op.gg · updated every 48 hours.

Aurora Counters

Weak Against

Strong Against

Win rates are Aurora's results against each champion, imported from op.gg.

Professional Players Known For Aurora

Aurora FAQ

Aurora is usually played in Mid.

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