P
Soul Eater
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
the Curator of the Sands
Few champions embody the concept of infinite scaling as literally as Nasus. His entire game plan revolves around Siphoning Strike, a point-and-click empowered attack that permanently gains power every time it lands the killing blow on a target. Every minion executed with Q builds toward tower-shredding, champion-deleting single hits, making Nasus a top laner whose early game is deliberately sacrificed for a late game opponents must actively prevent.
The rest of his kit exists to protect that farming pattern and enable his eventual carry turn. Soul Eater grants innate life steal, letting him sustain through poke and skirmishes while stacking. Wither is one of the strongest single-target slows in the game, crippling both the movement and attack speed of a dueling opponent — a nightmare for auto-attack reliant carries. Spirit Fire zones enemies off waves, shreds armor, and lets him clear minions quickly when he needs to catch up or push.
Fury of the Sands transforms Nasus into a raging juggernaut with bonus health, extended range, damage aura, resistances, and drastically reduced Siphoning Strike cooldown, making him a frontline threat that must be kited or bursted immediately. In teamfights he typically runs down a priority target, Withers them into uselessness, and hammers away with stacked Qs.
His weaknesses are baked into the design: he is immobile, vulnerable to early aggression and kiting, and dependent on farm. Players who enjoy patient, methodical macro play — trading short-term pain for guaranteed late-game power — find Nasus deeply satisfying.
P
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
Q
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
W
Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
E
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
R
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.
| HP | 650 |
| HP per level | 104 |
| Mana | 326 |
| Resource per level | 62 |
| Armor | 34 |
| Magic Resist | 32 |
| Attack Damage | 67 |
| Attack Speed | 0.638 |
| Move Speed | 350 |
| Attack Range | 125 |
| HP Regen | 9 |
| Resource Regen | 7.45 |
Imported from op.gg · updated every 48 hours.
Win rates are Nasus's results against each champion, imported from op.gg.
Nasus is usually played in Top.
Nasus is classified as Fighter / Tank and uses Mana as a resource.
Soul Eater (Passive), Siphoning Strike (Q), Wither (W), Spirit Fire (E), Fury of the Sands (R).
Yes — current Nasus builds are listed above.
ArQuel, Duclou, Hysterics, Renas, Trick2g.
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