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Clockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
the Lady of Clockwork
Orianna is arguably the archetypal control mage: everything she does flows through the Ball, a separate entity she commands around the battlefield while her own body stays safely positioned. Mastering her means thinking about two positions at once — hers and the Ball’s — which is why she carries a difficulty rating of 7 despite a deceptively simple spell list.
Command: Attack moves the Ball to a location, damaging everything in its path and leaving it there as a persistent zone of threat. From that spot, Command: Dissonance pulses damage around the Ball and leaves a field that speeds allies and slows enemies — a superb tool for chases, retreats and lane trades alike. Command: Protect flips her role defensively, attaching the Ball to an ally with a shield and bonus resistances, letting Orianna deliver utility to a diving teammate and set up her signature play. That play is Command: Shockwave, one of the most feared teamfight ultimates in League: after a short delay, the Ball drags every nearby enemy toward itself, and a well-hidden Ball on an engaging ally can vacuum three or four opponents into a single fatal cluster.
Played primarily in mid lane and occasionally as a support, Orianna offers her team waveclear, poke, peel, movement utility and a game-swinging engage all in one package. Her attacks even sting up close thanks to Clockwork Windup’s stacking magic damage. She rewards patient, cerebral players who value positioning and timing over flashy mechanics — the mage equivalent of a chess player.
P
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Q
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
W
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
E
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
R
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
| HP | 565 |
| HP per level | 110 |
| Mana | 418 |
| Resource per level | 25 |
| Armor | 20 |
| Magic Resist | 26 |
| Attack Damage | 44 |
| Attack Speed | 0.658 |
| Move Speed | 325 |
| Attack Range | 525 |
| HP Regen | 7 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Orianna's results against each champion, imported from op.gg.
Orianna is usually played in Mid or Support.
Orianna is classified as Mage / Support and uses Mana as a resource.
Clockwork Windup (Passive), Command: Attack (Q), Command: Dissonance (W), Command: Protect (E), Command: Shockwave (R).
Yes — current Orianna builds are listed above.
Faker, Bdd, Rookie, Jojopyun, Palafox.
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