P
Ravenous Flock
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
the Noxian Grand General
Swain occupies an unusual niche among mages: a 525-range battlemage who wants fights to last longer, not shorter. Played in mid lane and as a support, he trades the burst patterns of typical control mages for sustained drain-tank pressure: overwhelming magic power backed by unusually high durability, at the cost of almost no basic-attack threat.
His identity is built around his passive, Ravenous Flock. Swain’s ravens collect Soul Fragments from the fights he takes, healing him in the moment and permanently increasing his maximum health. The more skirmishes Swain takes, the harder he becomes to kill, which is why he gravitates toward extended teamfights rather than poke wars. The rest of his kit feeds this loop — his crowd control roots and drags enemies into range so the flock can harvest, and his ultimate transforms him into a draining engine that soaks damage while pulsing area healing and burning everyone around him.
In a composition Swain functions as a secondary frontline and a zoning threat: he walks at the enemy backline, forces them to either burst him through his self-healing or give ground, and punishes clumped teams severely. As a support he offers long-range pick potential and roaming kill pressure that most enchanters cannot match.
He is rated among the more demanding mages to pilot, because his power depends on positioning inside the fight rather than at its edge. Players who enjoy calculated aggression — wading into danger with the math of healing versus incoming damage already done — find Swain uniquely satisfying.
P
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
Q
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
W
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
E
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
R
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.
| HP | 595 |
| HP per level | 99 |
| Mana | 400 |
| Resource per level | 29 |
| Armor | 25 |
| Magic Resist | 31 |
| Attack Damage | 58 |
| Attack Speed | 0.625 |
| Move Speed | 330 |
| Attack Range | 525 |
| HP Regen | 3 |
| Resource Regen | 10 |
Imported from op.gg · updated every 48 hours.
Win rates are Swain's results against each champion, imported from op.gg.
Swain is usually played in Mid or Support.
Swain is classified as Mage / Support and uses Mana as a resource.
Ravenous Flock (Passive), Death's Hand (Q), Vision of Empire (W), Nevermove (E), Demonic Ascension (R).
Yes — current Swain builds are listed above.
Bwipo, HongQ, Blackout, Fiji, Jericho.
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