Seraphine icon
Support Mage Mana

Seraphine

the Starry-Eyed Songstress

Attack 0/10
Defense 0/10
Magic 0/10
Difficulty 0/10
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Changed Seraphine was changed in patch 26.14 — see patch notes
S+ Current tier in Support · Patch 16.13.1 — view tier list

About Seraphine

Few champions reward grouping with allies as directly as Seraphine. Her Stage Presence passive makes every third basic spell cast twice, and casting near teammates charges her next attack with bonus magic damage and range — so her entire kit gets stronger the more she plays around her team. She fits naturally as an enchanter-style support and can also hold the mid lane as a utility mage where the doubled spells turn into serious waveclear and poke.

Her rotation is built on rhythm rather than single big hits. High Note is a simple area damage nuke that becomes far more threatening when the passive echoes it. Surround Sound shields and hastes nearby allies, and if Seraphine is already shielded it heals as well — meaning a doubled W cast from the passive can flip a losing skirmish. Beat Drop damages and impairs movement in a line, escalating in crowd-control strength when enemies are already slowed or immobilized, which makes her excellent at chaining CC set up by teammates.

Teamfights on her terms

Encore is one of the game’s signature teamfight ultimates: a wave of damage and charm that extends its range with every allied or enemy champion it passes through, letting a well-angled cast travel across an entire fight and lock down multiple targets.

Seraphine’s tradeoffs are clear from her design — she has no dashes and relies on positioning and allies to stay safe, so isolated picks punish her hard. She appeals to players who enjoy supportive spellweaving, tracking passive stacks for perfectly timed double casts, and turning grouped 5v5 fights with one decisive ultimate.

Seraphine Abilities

P

Stage Presence

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Q

High Note

Seraphine deals damage in an area.

Cooldown: 8/7.5/7/6.5/6 Cost: 60/70/80/90/100 Range: 900
W

Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Cooldown: 22 Cost: 70/75/80/85/90 Range: 800
E

Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

Cooldown: 11/10.5/10/9.5/9 Cost: 60 Range: 1300
R

Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

Cooldown: 160/140/120 Cost: 100

Seraphine Stats

HP570
HP per level95
Mana360
Resource per level40
Armor26
Magic Resist30
Attack Damage50
Attack Speed0.669
Move Speed330
Attack Range525
HP Regen6.5
Resource Regen11.5

Featured Seraphine Skins

Seraphine Builds

Support 50.63% win rate 10.97% selection rate 23,772 games Patch 16.13.1
Summon Aery Flash Heal
Ability priority: Q W E

Imported from op.gg · updated every 48 hours.

Seraphine Counters

Weak Against

Strong Against

Win rates are Seraphine's results against each champion, imported from op.gg.

Professional Players Known For Seraphine

Seraphine FAQ

Seraphine is usually played in Support or Mid.

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