Ziggs icon
Mage Mana

Ziggs

the Hexplosives Expert

Attack 2/10
Defense 4/10
Magic 9/10
Difficulty 4/10
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A Current tier in ADC · Patch 16.13.1 — view tier list

About Ziggs

Few mid lane mages control space as loudly as Ziggs. A low-difficulty artillery caster, he wins by carpeting the map with explosives and forcing enemies to fight on his terms. Bouncing Bomb is his bread and butter — a lobbed projectile whose bounces let him poke over waves and around corners — while Short Fuse periodically charges his next basic attack with bonus magic damage, its cooldown accelerated by ability casts.

Satchel Charge is the kit’s most creative piece: a delayed or manually detonated explosive that knocks enemies away while launching Ziggs himself to safety without damage. It doubles as a disengage, a wall-hop and a displacement tool, giving an otherwise immobile mage a genuine escape. Hexplosive Minefield scatters proximity mines that damage and slow anyone who walks through, zoning chokepoints and peeling divers off him during teamfights.

Siege and objective pressure

Mega Inferno Bomb defines his teamfight and siege identity — an enormous-range nuke that punishes clumped teams, dealing the heaviest damage at the blast’s center. Combined with his passive’s tower-chunking autos, Ziggs excels at sieging, wave-clearing and cracking open stalled games from a screen away.

His weaknesses follow from the pattern: everything meaningful is a skillshot, so mobile champions who dodge bombs or close the gap threaten him, and Satchel Charge is his only panic button. Ziggs suits players who enjoy long-range area denial, methodical siege play and the simple joy of making entire zones of the map unsafe to stand in.

Ziggs Abilities

P

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Q

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Cooldown: 6/5.5/5/4.5/4 Cost: 50/55/60/65/70 Range: 850
W

Satchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Cooldown: 20/18/16/14/12 Cost: 80 Range: 1000
E

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Cooldown: 16 Cost: 70/80/90/100/110 Range: 900
R

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Cooldown: 120/95/70 Cost: 100 Range: 5000

Ziggs Stats

HP606
HP per level106
Mana480
Resource per level23.5
Armor21
Magic Resist30
Attack Damage55
Attack Speed0.656
Move Speed325
Attack Range550
HP Regen6.5
Resource Regen8

Featured Ziggs Skins

Ziggs Builds

ADC 51.02% win rate 6.64% selection rate 14,717 games Patch 16.13.1
Arcane Comet Flash Teleport
Ability priority: Q E W

Imported from op.gg · updated every 48 hours.

Ziggs Counters

Weak Against

Strong Against

Win rates are Ziggs's results against each champion, imported from op.gg.

Professional Players Known For Ziggs

Ziggs FAQ

Ziggs is usually played in Mid.

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