P
Short Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
the Hexplosives Expert
Few mid lane mages control space as loudly as Ziggs. A low-difficulty artillery caster, he wins by carpeting the map with explosives and forcing enemies to fight on his terms. Bouncing Bomb is his bread and butter — a lobbed projectile whose bounces let him poke over waves and around corners — while Short Fuse periodically charges his next basic attack with bonus magic damage, its cooldown accelerated by ability casts.
Satchel Charge is the kit’s most creative piece: a delayed or manually detonated explosive that knocks enemies away while launching Ziggs himself to safety without damage. It doubles as a disengage, a wall-hop and a displacement tool, giving an otherwise immobile mage a genuine escape. Hexplosive Minefield scatters proximity mines that damage and slow anyone who walks through, zoning chokepoints and peeling divers off him during teamfights.
Mega Inferno Bomb defines his teamfight and siege identity — an enormous-range nuke that punishes clumped teams, dealing the heaviest damage at the blast’s center. Combined with his passive’s tower-chunking autos, Ziggs excels at sieging, wave-clearing and cracking open stalled games from a screen away.
His weaknesses follow from the pattern: everything meaningful is a skillshot, so mobile champions who dodge bombs or close the gap threaten him, and Satchel Charge is his only panic button. Ziggs suits players who enjoy long-range area denial, methodical siege play and the simple joy of making entire zones of the map unsafe to stand in.
P
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Q
Ziggs throws a bouncing bomb that deals magic damage.
W
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
E
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
R
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
| HP | 606 |
| HP per level | 106 |
| Mana | 480 |
| Resource per level | 23.5 |
| Armor | 21 |
| Magic Resist | 30 |
| Attack Damage | 55 |
| Attack Speed | 0.656 |
| Move Speed | 325 |
| Attack Range | 550 |
| HP Regen | 6.5 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Ziggs's results against each champion, imported from op.gg.
Ziggs is usually played in Mid.
Ziggs is classified as Mage and uses Mana as a resource.
Short Fuse (Passive), Bouncing Bomb (Q), Satchel Charge (W), Hexplosive Minefield (E), Mega Inferno Bomb (R).
Yes — current Ziggs builds are listed above.
APA, Boy Wonder, Ceros, Daedra, Gadget.
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