P
Warpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
the Shadow of War
Speed is the entire premise of Hecarim. His Warpath passive converts a percentage of bonus move speed directly into attack damage, so every speed boost he buys or receives makes him hit harder — an unusual scaling axis that shapes his itemization and his playstyle in the top lane. He blends a fighter’s damage (8 out of 10 attack) with tank-adjacent durability at a mid-range 6 out of 10 difficulty.
His sustained damage comes from Rampage, a cleave that grows stronger and cycles faster as long as he keeps hitting at least one enemy, rewarding players who stay glued to targets rather than dipping in and out. Spirit of Dread supports that all-in commitment: it grants armor and magic resist, damages nearby enemies, and heals Hecarim for a percentage of any damage those enemies suffer — from him or his teammates — making him surprisingly hard to burst once a brawl starts around him.
Devastating Charge is his signature engage: he accelerates over a short duration, passes through units, and his next attack knocks the target back with bonus damage that scales with distance traveled. Combined with Onslaught of Shadows — a line charge with spectral riders that ends in a shockwave sending nearby enemies fleeing in terror — Hecarim can cross an entire fight, displace a carry, and scatter the response.
He appeals to players who love momentum: building speed, committing fully to engages, and snowballing skirmishes. The flip side is that a Hecarim who charges in without follow-up has few tools to disengage, so timing decides whether he is a wrecking ball or a sacrifice.
P
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Q
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
W
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
E
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
R
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
| HP | 625 |
| HP per level | 106 |
| Mana | 280 |
| Resource per level | 40 |
| Armor | 32 |
| Magic Resist | 32 |
| Attack Damage | 66 |
| Attack Speed | 0.67 |
| Move Speed | 345 |
| Attack Range | 175 |
| HP Regen | 7 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Hecarim's results against each champion, imported from op.gg.
Hecarim is usually played in Top.
Hecarim is classified as Fighter / Tank and uses Mana as a resource.
Warpath (Passive), Rampage (Q), Spirit of Dread (W), Devastating Charge (E), Onslaught of Shadows (R).
Yes — current Hecarim builds are listed above.
Wei, climber, JunJia, re0, Xiaohao.
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