Rumble icon
Fighter Mage Heat

Rumble

the Mechanized Menace

Attack 3/10
Defense 6/10
Magic 8/10
Difficulty 10/10
Read Lore
C Current tier in Top · Patch 16.13.1 — view tier list

About Rumble

Resource management is the whole game on Rumble. He runs on Heat instead of mana: every spell adds Heat, at 50% he enters the Danger Zone where all three basic abilities gain bonus effects, and at 100% he Overheats — gaining attack speed but locking his spells while the machine cools off. The ideal Rumble player rides the edge of the gauge, keeping Heat inside the Danger Zone for as long as possible without tipping over at the wrong moment. That knife-edge is why his difficulty rating sits at the very top of the scale.

His combat pattern is close-range attrition for a mage. Flamespitter breathes a cone of magic damage over three seconds, punishing melee opponents who try to trade into him. Scrap Shield gives both protection and a burst of speed, letting him wade in or peel out. Electro Harpoon adds ranged utility, slowing targets and shredding their magic resist, with two charges to stack the effect — and all three abilities grow stronger while in the Danger Zone.

Fights won by geometry

The Equalizer is one of the game’s defining zone-control ultimates: a line of rockets that lays down a wall of flame, damaging and slowing everything inside. Placed across a choke or dropped onto a clumped team, it can decide an objective fight before anyone swings.

Rumble plays top or mid as a Fighter/Mage hybrid — tanky enough to fight up close, damaging enough to melt teams that stand in his fire. He rewards players who enjoy micromanaging a unique resource system and thinking about fights spatially, cutting battlefields into pieces with a well-angled ultimate.

Rumble Abilities

P

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q

Flamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown: 10/9/8/7/6 Range: 600
W

Scrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown: 6 Range: 20
E

Electro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown: 0.5 Range: 850
R

The Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown: 130/105/80 Range: 1750

Rumble Stats

HP640
HP per level105
Resource150
Armor36
Magic Resist28
Attack Damage64
Attack Speed0.644
Move Speed345
Attack Range125
HP Regen7

Featured Rumble Skins

Rumble Builds

Top 48.91% win rate 1.54% selection rate 3,341 games Patch 16.13.1
Deathfire Touch Flash Ignite
Ability priority: Q E W

Imported from op.gg · updated every 48 hours.

Rumble Counters

Weak Against

Strong Against

Win rates are Rumble's results against each champion, imported from op.gg.

Professional Players Known For Rumble

Rumble FAQ

Rumble is usually played in Top or Mid.

Keep Reading

Latest News