P
Living Forge
Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.
The Fire below the Mountain
Ornn occupies a unique niche among top lane tanks: he is the only champion in League of Legends who can forge items without recalling to base. His passive, Living Forge, lets him spend gold to build non-consumable items anywhere on the map, and later upgrade finished items into masterwork versions for himself and his allies. This turns Ornn into a teamwide economic engine — his mere presence raises the item ceiling of four other players.
In lane, Ornn plays a grinding, attritional style backed by a defense rating of 9. Volcanic Rupture sends a fissure that slows and leaves a magma pillar, which doubles as a wall for his own combos: Searing Charge lets Ornn crash into terrain — including his own pillar — to knock enemies up. Bellows Breath adds a short advance with fire breath that makes targets Brittle, amplifying crowd control against them and enabling his knockup chains to hit harder.
Ornn’s ultimate, Call of the Forge God, summons a massive elemental that travels toward him, slowing and applying Brittle to everything in its path; recasting lets Ornn headbutt it back through the enemy team for a second wave of crowd control. Executed well, this is one of the largest teamfight openers in the game.
Ornn suits players who enjoy frontline responsibility, macro-level contribution through item upgrades, and combo execution that rewards clever use of terrain rather than raw mechanics.
P
Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.
Q
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
W
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
E
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
R
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
| HP | 660 |
| HP per level | 109 |
| Mana | 341 |
| Resource per level | 65 |
| Armor | 33 |
| Magic Resist | 32 |
| Attack Damage | 69 |
| Attack Speed | 0.625 |
| Move Speed | 335 |
| Attack Range | 175 |
| HP Regen | 9 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Ornn's results against each champion, imported from op.gg.
Ornn is usually played in Top.
Ornn is classified as Tank and uses Mana as a resource.
Living Forge (Passive), Volcanic Rupture (Q), Bellows Breath (W), Searing Charge (E), Call of the Forge God (R).
Yes — current Ornn builds are listed above.
369, Haetae, Sero, Cube, 2SPKY.
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