P
Eternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
the Uncaged Wrath of Zaun
Warwick hunts wounded targets better than almost any champion in the game. Listed as a fighter-tank for top lane, his identity is built around low-health thresholds: Eternal Hunger adds magic damage to his basic attacks and converts it into healing once he drops below 50% health, tripling below 25%, which makes him deceptively hard to finish off in close fights.
Blood Hunt extends that theme to the map. Warwick senses enemies below half health, gaining movement speed toward them and attack speed against them — bonuses that triple once his prey falls below a quarter health. In practice this means any low-health enemy laner becomes a target Warwick can cross the map to run down, and skirmishes that leave opponents wounded are invitations for him to clean up.
His combat loop is direct: Jaws of the Beast lunges onto a target for max-health damage and heals for everything it deals, Primal Howl grants damage reduction and then fears nearby enemies into fleeing, and Infinite Duress is a leap whose range scales with his bonus movement speed, suppressing the first champion he hits for 1.5 seconds. Because Blood Hunt feeds movement speed into his ultimate’s range, a frenzied Warwick can leap from surprising distances onto a fleeing carry.
With a 9 attack rating and only a 3 difficulty, Warwick offers heavy sustained damage without mechanical overhead. He rewards players who enjoy pursuit and target selection — reading the map for weakened enemies and committing hard once the hunt begins — rather than intricate combos.
P
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Q
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
W
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
E
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
R
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
| HP | 620 |
| HP per level | 99 |
| Mana | 280 |
| Resource per level | 35 |
| Armor | 33 |
| Magic Resist | 32 |
| Attack Damage | 65 |
| Attack Speed | 0.638 |
| Move Speed | 335 |
| Attack Range | 125 |
| HP Regen | 4 |
| Resource Regen | 7.45 |
Imported from op.gg · updated every 48 hours.
Win rates are Warwick's results against each champion, imported from op.gg.
Warwick is usually played in Top.
Warwick is classified as Fighter / Tank and uses Mana as a resource.
Eternal Hunger (Passive), Jaws of the Beast (Q), Blood Hunt (W), Primal Howl (E), Infinite Duress (R).
Yes — current Warwick builds are listed above.
Adniel, Alba, Bugi, Shimmer.
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