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Living Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
The Spark of Zaun
Zeri is a hyper-mobile marksman played almost exclusively in the ADC role, and she rewrites the usual rules of the class: her basic attacks deal magic damage and are treated as abilities, while Burst Fire — a seven-round volley aimed like a skillshot — is treated as an attack. Moving and casting Burst Fire charges her Living Battery Sparkpack, and a fully charged attack unloads bonus damage, so constant motion is literally her damage engine — she plays like a run-and-gun shooter, not a stand-and-fire carry.
Spark Surge gives her a short dash that also energizes Burst Fire to pierce through enemies, and its signature trick — vaulting and grinding over any terrain she touches — turns walls into escape routes and flanking paths no other marksman can use. Ultrashock Laser adds a slow and poke tool that expands into a long-range laser when it strikes a wall, letting Zeri harass through jungle terrain during lane and skirmishes. Lightning Crash discharges a nova of electricity and overcharges her with stacking move speed that refreshes with every champion hit, snowballing her into an untouchable blur in extended fights.
Her strengths are sustained damage, kiting, and self-peel through sheer mobility; the trade-off is a mechanically demanding pattern where every auto is an aimed skillshot, reflected in her above-average difficulty rating. Zeri contributes relentless chase and teamfight cleanup, and she suits players who love high-APM, movement-heavy carries where positioning is expressed through constant repositioning rather than careful standing ground.
P
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Q
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
W
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
E
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
R
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
| HP | 600 |
| HP per level | 110 |
| Mana | 250 |
| Resource per level | 45 |
| Armor | 24 |
| Magic Resist | 30 |
| Attack Damage | 56 |
| Attack Speed | 0.658 |
| Move Speed | 330 |
| Attack Range | 550 |
| HP Regen | 3.25 |
| Resource Regen | 6 |
Imported from op.gg · updated every 48 hours.
Win rates are Zeri's results against each champion, imported from op.gg.
Zeri is usually played in ADC.
Zeri is classified as Marksman and uses Mana as a resource.
Living Battery (Passive), Burst Fire (Q), Ultrashock Laser (W), Spark Surge (E), Lightning Crash (R).
Yes — current Zeri builds are listed above.
Ruler, Aiming, Peyz, Viper, Elk.
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