P
Get Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
the Loose Cannon
Jinx is the archetypal hyper-scaling ADC: a bot-lane marksman with a 9/10 attack rating and only 2 defense, meaning her games are a race between how fast she can reach her item spikes and how often the enemy can punish her immobility. She has no dash, no blink, no shield — her entire kit is offense, and her escape plan is killing things.
Switcheroo! is the heart of her identity. Swapping between Pow-Pow, a minigun that stacks attack speed, and Fishbones, a rocket launcher that trades resources for splash damage and extended range, gives Jinx two distinct combat modes in one champion. Skilled players toggle constantly — minigun for single-target DPS and tower shredding, rockets for sieging, waveclear and hitting enemies from beyond retaliation range. Zap! provides a slow and reveal for kiting or setting up picks, while Flame Chompers! lays rooting grenades that punish anyone who dives onto her — her only real self-peel, and it must be used well.
Get Excited! turns her from carry into cleanup crew: any takedown on a champion, epic monster or structure grants massive move and attack speed, letting one kill chain into a fight-deciding rampage. Super Mega Death Rocket! extends her threat range across the entire map, executing low-health targets and softening fights she has not even arrived at yet.
Teams pick Jinx for late-game insurance and objective damage; she wants peel-heavy supports and frontlines that buy her time. She suits players who accept early fragility in exchange for the fantasy of standing still and deleting an entire team once the resets start rolling.
P
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Q
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
W
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
E
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
R
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
| HP | 630 |
| HP per level | 105 |
| Mana | 260 |
| Resource per level | 50 |
| Armor | 26 |
| Magic Resist | 30 |
| Attack Damage | 59 |
| Attack Speed | 0.625 |
| Move Speed | 325 |
| Attack Range | 525 |
| HP Regen | 3.75 |
| Resource Regen | 6.7 |
Imported from op.gg · updated every 48 hours.
Win rates are Jinx's results against each champion, imported from op.gg.
Jinx is usually played in ADC.
Jinx is classified as Marksman and uses Mana as a resource.
Get Excited! (Passive), Switcheroo! (Q), Zap! (W), Flame Chompers! (E), Super Mega Death Rocket! (R).
Yes — current Jinx builds are listed above.
Gumayusi, Deft, Elk, GALA, Hope.
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