Xerath icon
Mage Support Mana

Xerath

the Magus Ascendant

Attack 1/10
Defense 3/10
Magic 10/10
Difficulty 8/10
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A Current tier in Mid · Patch 16.13.1 — view tier list

About Xerath

Few champions punish poor positioning as brutally as Xerath. An artillery mage played mid and support, he carries a 10 magic rating with just 1 attack and 3 defense — the archetypal glass cannon who wins by never letting the enemy reach him. Every ability in his kit outranges standard engagement distances, so his game is one of geometry and prediction rather than trading blows.

Arcanopulse fires a long-range beam through all targets in a line, his bread-and-butter poke that chips enemies down before fights even begin. Eye of Destruction drops a barrage on an area, slowing everything inside and hitting the center hardest, which pairs naturally with the beam: slow first, then land the guaranteed follow-up. Shocking Orb is his single defensive and setup tool, a projectile that stuns — the ability that decides whether an assassin’s dive succeeds or ends in a lost kill window. His passive, Mana Surge, refunds mana through periodic empowered basic attacks, sustaining his relentless spell rotation in lane.

Rite of the Arcane

His ultimate immobilizes Xerath and grants a series of extremely long-range barrages, letting him shell fights, sieges and recalling enemies from well beyond the edge of the screen. Rooting himself is a real cost, so the skill lies in choosing safe firing positions.

Rated 8 in difficulty, Xerath is entirely skillshot-based — nothing in his kit locks on. He belongs to players who relish landing long-range predictions and dismantling enemies who never get to fight back.

Xerath Abilities

P

Mana Surge

Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

Q

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.

Cooldown: 9/8/7/6/5 Cost: 80/90/100/110/120 Range: 750
W

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Cooldown: 14/13/12/11/10 Cost: 80/90/100/110/120 Range: 1000
E

Shocking Orb

Deals magic damage to an enemy and stuns them.

Cooldown: 13/12.5/12/11.5/11 Cost: 60/65/70/75/80 Range: 1050
R

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.

Cooldown: 130/115/100 Cost: 100 Range: 5000

Xerath Stats

HP596
HP per level106
Mana400
Resource per level22
Armor22
Magic Resist30
Attack Damage55
Attack Speed0.658
Move Speed340
Attack Range525
HP Regen5.5
Resource Regen6.85

Featured Xerath Skins

Xerath Builds

ADC 50.56% win rate 4.63% selection rate 10,270 games Patch 16.13.1
Arcane Comet Flash Teleport
Ability priority: Q W E

Imported from op.gg · updated every 48 hours.

Xerath Counters

Weak Against

Strong Against

Win rates are Xerath's results against each champion, imported from op.gg.

Professional Players Known For Xerath

Xerath FAQ

Xerath is usually played in Mid or Support.

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