Zac stretches the definition of engage range further than any tank in the game. Elastic Slingshot lets him anchor his arms, wind up, and launch himself across walls from distances few champions can answer. Everything else in his kit exists to make that landing count and to keep him alive afterward.
On arrival, Let’s Bounce! delivers four consecutive bounces that knock up and slow everyone underneath — one of the longest-lasting area disruptions available to a frontliner. Stretching Strikes adds a second layer of playmaking: Zac grabs one enemy, and attacking a different one hurls both targets toward each other, letting him physically rearrange a teamfight or drag a carry into his own team. Unstable Matter fills the space between with percentage-max-health magic damage, keeping him relevant even on a full defensive build.
Sustained by his own pieces
Cell Division is his lifeline in every sense. Ability hits shed chunks of Zac that he can walk over to reabsorb for health, rewarding constant aggression, and on taking fatal damage he splits into four bloblets that recombine if any survive — forcing enemies to finish the job or watch him reform mid-fight. Notably, Zac uses no resource at all; his abilities cost health, which the passive loop refunds.
Listed at difficulty 8, Zac is one of the harder tanks to master: slingshot angles, blob management, and grab timing all demand practice. He contributes crowd control that starts fights from impossible angles and refuses to die cleanly, appealing to players who love map-wide ambush setups and chaotic, body-blocking teamfights.