Rell icon
Tank Support Mana

Rell

the Iron Maiden

Attack 0/10
Defense 0/10
Magic 0/10
Difficulty 0/10
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A Current tier in Support · Patch 16.13.1 — view tier list

About Rell

Few supports commit to an engage as completely as Rell. The Iron Maiden is built around Ferromancy: Crash Down, a mount-dismount mechanic that trades mobility for raw frontline presence. Mounted, she is faster and looking for an angle; the moment she dismounts she crashes down in her armor, knocking enemies up, gaining a large shield, and picking up bonus armor, magic resist, attack speed, and range while becoming slow and immovable. That trade defines her: once Rell lands, the fight happens where she is standing.

Her passive, Break the Mold, makes her surprisingly threatening for a tank — attacks and abilities deal bonus magic damage and actually steal armor and magic resist from targets, so extended contact makes her tougher while enemies get softer. Shattering Strike adds a rare tool to the tank arsenal: it breaks shields outright while stunning everything in a line, punishing shield-reliant enemy comps.

Full Tilt is her approach mechanism, granting Rell and a chosen ally ramping move speed that doubles toward enemies, which turns a bot-lane duo into a battering ram. The payoff is Magnet Storm: an explosion of magnetic force that yanks nearby enemies onto her, then keeps dragging them inward while dealing damage over time — one of the strongest teamfight-stacking ultimates among supports.

Rell suits players who want to decide when the fight starts. She layers crowd control, absorbs attention, and clumps up targets for her carries; the cost is that a mistimed Crash Down leaves a slow, dismounted tank with no exit.

Rell Abilities

P

Break the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Q

Shattering Strike

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Cooldown: 11/10.5/10/9.5/9 Cost: 50 Range: 600
W

Ferromancy: Crash Down

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Cooldown: 10 Cost: 40 Range: 450
E

Full Tilt

Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Cooldown: 14/13/12/11/10 Cost: 40 Range: 1200
R

Magnet Storm

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Cooldown: 120/100/80 Cost: 100 Range: 200

Rell Stats

HP620
HP per level104
Mana320
Resource per level40
Armor30
Magic Resist28
Attack Damage55
Attack Speed0.625
Move Speed315
Attack Range175
HP Regen7.5
Resource Regen7

Featured Rell Skins

Rell Builds

Support 52.38% win rate 3.87% selection rate 8,391 games Patch 16.13.1
Aftershock Flash Ignite
Ability priority: W E Q

Imported from op.gg · updated every 48 hours.

Rell Counters

Weak Against

Strong Against

Win rates are Rell's results against each champion, imported from op.gg.

Professional Players Known For Rell

Rell FAQ

Rell is usually played in Top or Support.

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