P
Break the Mold
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
the Iron Maiden
Few supports commit to an engage as completely as Rell. The Iron Maiden is built around Ferromancy: Crash Down, a mount-dismount mechanic that trades mobility for raw frontline presence. Mounted, she is faster and looking for an angle; the moment she dismounts she crashes down in her armor, knocking enemies up, gaining a large shield, and picking up bonus armor, magic resist, attack speed, and range while becoming slow and immovable. That trade defines her: once Rell lands, the fight happens where she is standing.
Her passive, Break the Mold, makes her surprisingly threatening for a tank — attacks and abilities deal bonus magic damage and actually steal armor and magic resist from targets, so extended contact makes her tougher while enemies get softer. Shattering Strike adds a rare tool to the tank arsenal: it breaks shields outright while stunning everything in a line, punishing shield-reliant enemy comps.
Full Tilt is her approach mechanism, granting Rell and a chosen ally ramping move speed that doubles toward enemies, which turns a bot-lane duo into a battering ram. The payoff is Magnet Storm: an explosion of magnetic force that yanks nearby enemies onto her, then keeps dragging them inward while dealing damage over time — one of the strongest teamfight-stacking ultimates among supports.
Rell suits players who want to decide when the fight starts. She layers crowd control, absorbs attention, and clumps up targets for her carries; the cost is that a mistimed Crash Down leaves a slow, dismounted tank with no exit.
P
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Q
Rell deals magic damage to units in a line, breaking their shields and stunning them.
W
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
E
Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
R
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
| HP | 620 |
| HP per level | 104 |
| Mana | 320 |
| Resource per level | 40 |
| Armor | 30 |
| Magic Resist | 28 |
| Attack Damage | 55 |
| Attack Speed | 0.625 |
| Move Speed | 315 |
| Attack Range | 175 |
| HP Regen | 7.5 |
| Resource Regen | 7 |
Imported from op.gg · updated every 48 hours.
Win rates are Rell's results against each champion, imported from op.gg.
Rell is usually played in Top or Support.
Rell is classified as Tank / Support and uses Mana as a resource.
Break the Mold (Passive), Shattering Strike (Q), Ferromancy: Crash Down (W), Full Tilt (E), Magnet Storm (R).
Yes — current Rell builds are listed above.
Delight, ON, Cloud, Minous, Dorian.
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