Kindred icon
Marksman Mana

Kindred

The Eternal Hunters

Attack 8/10
Defense 2/10
Magic 2/10
Difficulty 4/10
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B Current tier in Jungle · Patch 16.13.1 — view tier list

About Kindred

Few marksmen scale the way Kindred does, because their growth is earned on the map rather than only through items. Mark of the Kindred lets the duo tag enemies to Hunt, and each completed hunt permanently empowers their basic abilities, with every fourth hunt extending attack range. A Kindred player who chases marks aggressively snowballs into a long-range monster; one who ignores them stays permanently undersized.

The core combat loop is built on mobility. Dance of Arrows is a short tumble that fires up to three arrows, letting Kindred kite in and out of range constantly — the champion almost never stands still. Wolf’s Frenzy sends Wolf to savage nearby enemies while Lamb charges stacks by moving and attacking, eventually restoring health. Mounting Dread sets up single-target execution: a slowing shot that, after two more attacks, commands Wolf to pounce for massive damage.

The ultimate that changes fights

Lamb’s Respite is unique among marksman ultimates: it creates a zone where nothing can die — allies or enemies — and heals everyone inside when it ends. Used well, it cancels an enemy dive, denies an execute, or lets Kindred’s team win a fight on the follow-up healing. Used badly, it saves the enemy carry. Played as an ADC, Kindred suits players who enjoy constant repositioning, proactive map play to secure hunt stacks, and a high-judgment ultimate. Their fragility (defense 2) means the dancing never stops.

Kindred Abilities

P

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Q

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

Cooldown: 9 Cost: 35 Range: 340
W

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

Cooldown: 18/17/16/15/14 Cost: 40 Range: 560
E

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Cooldown: 14/12.5/11/9.5/8 Range: 500
R

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Cooldown: 160/140/120 Cost: 100 Range: 500

Kindred Stats

HP595
HP per level104
Mana300
Resource per level35
Armor29
Magic Resist30
Attack Damage65
Attack Speed0.625
Move Speed325
Attack Range500
HP Regen7
Resource Regen7

Featured Kindred Skins

Kindred Builds

Jungle 49.93% win rate 2.84% selection rate 6,195 games Patch 16.13.1
Press the Attack Flash Smite
Ability priority: Q W E

Imported from op.gg · updated every 48 hours.

Kindred Counters

Weak Against

Strong Against

Win rates are Kindred's results against each champion, imported from op.gg.

Professional Players Known For Kindred

Kindred FAQ

Kindred is usually played in ADC.

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