Bard icon
Support Mage Mana

Bard

the Wandering Caretaker

Attack 4/10
Defense 4/10
Magic 5/10
Difficulty 9/10
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B Current tier in Support · Patch 16.13.1 — view tier list

About Bard

Arguably the most unconventional support in League of Legends, Bard carries a difficulty rating of 9 not because his buttons are hard to press, but because his entire playstyle bends the rules of laning. He is a roaming support first and foremost, with rare mid lane experiments.

Traveler’s Call is the engine behind his wandering. Chimes spawn across the map, and collecting them empowers his meeps — the small spirits that add magic damage to his basic attacks, eventually splashing in an area and slowing targets. This creates constant tension: Bard must leave lane to scale, so good Bard players turn every chime route into a roam, a ward or an ambush, while bad ones simply abandon their carry.

A Toolkit of Map Tricks

Cosmic Binding is his core playmaking spell — a missile that slows the first enemy and stuns them if it pins them against a wall or a second enemy, rewarding clever positioning around terrain. Caretaker’s Shrine leaves healing pickups that power up over time, sustaining allies without Bard needing to be present. Magical Journey opens a one-way portal through terrain that both teams can use, enabling escapes, flanks and the occasional disastrous misplay.

Tempered Fate is unique in the game: it puts everything in an area — champions, minions, monsters, even turrets — into stasis. Used well, it isolates enemies, cancels channels or buys a dive time; used poorly, it saves the enemy team. Bard belongs to creative players who value map pressure and improvisation over rigid lane play.

Bard Abilities

P

Traveler's Call

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Q

Cosmic Binding

Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

Cooldown: 11/10/9/8/7 Cost: 60
W

Caretaker's Shrine

Reveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

Cost: 70 Range: 800
E

Magical Journey

Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Cooldown: 22/20.5/19/17.5/16 Cost: 30 Range: 900
R

Tempered Fate

Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Cooldown: 110/95/80 Cost: 100 Range: 3400

Bard Stats

HP630
HP per level103
Mana350
Resource per level50
Armor34
Magic Resist30
Attack Damage52
Attack Speed0.658
Move Speed335
Attack Range500
HP Regen5.5
Resource Regen6

Featured Bard Skins

Bard Builds

Support 49.72% win rate 6.06% selection rate 13,130 games Patch 16.13.1
Electrocute Flash Ignite
Ability priority: Q W E

Imported from op.gg · updated every 48 hours.

Bard Counters

Weak Against

Strong Against

Win rates are Bard's results against each champion, imported from op.gg.

Professional Players Known For Bard

Bard FAQ

Bard is usually played in Support or Mid.

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