

Diana vs Nasus Counter Pick
Matchup Summary
What the Data Means
Nasus flips this jungle matchup against Diana, winning 54.5% of 868 recorded games on patch 16.13.1 and leaving her at 45.5%, a Hard rating backed by a sample large enough to treat the trend as reliable rather than noise.
The core mechanic is Siphoning Strike: every kill secured with it permanently increases its damage, so a Nasus who reaches even a modest stack count starts trading far above his base 67 attack damage. Wither then decelerates both move speed and attack speed on whichever target he applies it to, which is a serious problem for a champion like Diana whose kit depends on repositioning quickly with Lunar Rush between spell casts.
Health also tilts his way over the course of a game — Nasus reaches 2,418 by level 18 against Diana’s 2,493, close on paper, but his 6 difficulty rating reflects a kit built for scaling patience rather than mechanical execution, and patience is exactly what punishes an assassin-style profile. Spirit Fire adds an armor reduction zone that makes his own follow-up hits and Diana’s remaining burst both hit harder, but by the time that trade happens Nasus has usually already slowed Diana enough that her Moonfall pull lands without the follow-through needed to finish him. Armor also favors Nasus by level 18, his 113.9 against Diana’s 104.1, which means her remaining physical component from Moonsilver Blade’s cleave does proportionally less as the game goes on.
FAQ
No — current data marks this as a counter matchup: Nasus has the statistical edge. Diana wins 45.5% of the recorded games.
45.5% from Diana's perspective, measured on patch 16.13.1.
868 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.