Diana
Nasus
VS

Diana vs Nasus Counter Pick

Jungle 45.5% Win Rate (Diana) 868 games Patch 16.13.1 Hard for Diana

Matchup Summary

Perspective
Diana
Opponent
Nasus
Role
Jungle
Type
Nasus counters Diana
Win Rate
45.5% for Diana
Sample Size
868 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

Nasus flips this jungle matchup against Diana, winning 54.5% of 868 recorded games on patch 16.13.1 and leaving her at 45.5%, a Hard rating backed by a sample large enough to treat the trend as reliable rather than noise.

The core mechanic is Siphoning Strike: every kill secured with it permanently increases its damage, so a Nasus who reaches even a modest stack count starts trading far above his base 67 attack damage. Wither then decelerates both move speed and attack speed on whichever target he applies it to, which is a serious problem for a champion like Diana whose kit depends on repositioning quickly with Lunar Rush between spell casts.

Health also tilts his way over the course of a game — Nasus reaches 2,418 by level 18 against Diana’s 2,493, close on paper, but his 6 difficulty rating reflects a kit built for scaling patience rather than mechanical execution, and patience is exactly what punishes an assassin-style profile. Spirit Fire adds an armor reduction zone that makes his own follow-up hits and Diana’s remaining burst both hit harder, but by the time that trade happens Nasus has usually already slowed Diana enough that her Moonfall pull lands without the follow-through needed to finish him. Armor also favors Nasus by level 18, his 113.9 against Diana’s 104.1, which means her remaining physical component from Moonsilver Blade’s cleave does proportionally less as the game goes on.

FAQ

No — current data marks this as a counter matchup: Nasus has the statistical edge. Diana wins 45.5% of the recorded games.