

Diana vs Malphite Counter Pick
Matchup Summary
What the Data Means
Malphite’s difficulty rating of 2 is the lowest of any champion Diana faces across this jungle sample, and yet she still wins 56.8% of 234 games on patch 16.13.1, an Easy result that comes down to burst outpacing a tank’s shield uptime.
Granite Shield absorbs damage up to 10% of Malphite’s maximum health, but it only recharges after he goes a few seconds without being hit, so the first exchange in any skirmish tends to land clean. Diana’s Pale Cascade detonates three orbiting spheres for burst magic damage, and because Malphite’s 665 health at level one and 40 armor are his main defensive assets rather than raw damage output, that early trade already favors her before Unstoppable Force can even be considered as an engage option.
Ground Slam deals magic damage scaled off Malphite’s own armor stat and slows attack speed nearby, which is a real threat by level 18 once his armor climbs to 124.2, but Diana rarely needs to stay in range that long — Lunar Rush resets its cooldown against a marked target, letting her dash in, burst, and reset distance before Malphite‘s shield comes back online. Diana‘s own 345 move speed also outpaces his 335, making a clean disengage easy once the trade is finished.
FAQ
Yes — Diana holds the statistical advantage in this matchup. Diana wins 56.8% of the recorded games.
56.8% from Diana's perspective, measured on patch 16.13.1.
234 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.