

Diana vs Fiddlesticks Counter Pick
Matchup Summary
What the Data Means
Fiddlesticks carries the highest difficulty rating in this matchup, a 9 out of 10 against Diana’s 4, and across 521 games on patch 16.13.1 that gap in execution ceiling translates directly into results: Diana wins only 43.0%, a Hard rating for the jungle clash.
- Terrify punishes Diana for approaching while unseen, fearing her before she can start a Lunar Rush chain, which is normally her primary tool for closing distance.
- Bountiful Harvest drains health over its duration and executes for bonus damage at the end, turning even a losing skirmish into healing for Fiddlesticks.
- Crowstorm channels area damage across a wide radius, and because Diana’s own kit relies on stacking Pale Cascade’s orbiting shield before an all-in, getting caught mid-channel by the ultimate often removes that shield entirely.
The base stats are not far apart — Fiddlesticks’ 650 health and 34 armor at level one against Diana’s 640 and 31 — but Fiddlesticks’ 480 range gives it room to land Reap’s slow and silence before Diana is close enough to threaten with Moonsilver Blade’s cleave. Once locked out by fear or silence, her Crescent Strike engage window closes, and Fiddlesticks rarely needs to fight up close to win the exchange. By level 18 the health totals nearly converge, 2,493 for Diana against 2,452 for Fiddlesticks, so the outcome rarely comes down to raw stats — it comes down to who controls vision and positioning before the first cast lands.
FAQ
No — current data marks this as a counter matchup: Fiddlesticks has the statistical edge. Diana wins 43.0% of the recorded games.
43.0% from Diana's perspective, measured on patch 16.13.1.
521 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.