

Diana vs Locke Counter Pick
Matchup Summary
What the Data Means
At 1,532 games recorded on patch 16.13.1, this ranks among the largest samples recorded for any single matchup, and the trend holds firmly in Diana’s favor: 60.6% wins, an Easy rating built on a clear range and durability edge.
- Diana’s 150 attack range slightly exceeds Locke’s 125, a small gap on paper but enough to let Crescent Strike’s arc reliably start a fight before Locke can land Ritual Nails’ marking throw.
- Locke’s Silver Stake rewards finishing low-health targets with bonus on-hit magic damage, which means he wants a fight to run long — the opposite of what Diana’s burst-heavy kit allows once Lunar Rush and Pale Cascade line up.
- Health favors Diana marginally at level one, 640 to Locke’s 655, but by level 18 her 2,493 pulls ahead of his 2,508 by only a slim margin, so the outcome leans more on burst sequencing than raw stats.
Purgatory can bind and potentially execute a target, but it needs Locke to survive the opening exchange first, and against Diana‘s Moonsilver Blade cleave and repeatable Lunar Rush resets, Locke rarely gets the extended window his own kit is built around. Move speed favors Diana too, 345 against Locke’s 340, so even if Purgatory lands, closing the gap to use it fully rarely happens before Diana has already reset with a second Lunar Rush.
FAQ
Yes — Diana holds the statistical advantage in this matchup. Diana wins 60.6% of the recorded games.
60.6% from Diana's perspective, measured on patch 16.13.1.
1,532 ranked games at Emerald rank and above, across all regions.
The current Diana build — items, runes and skill order from the same data set — is on the Diana build page.