Diana
Locke
VS

Diana vs Locke Counter Pick

Jungle 60.6% Win Rate (Diana) 1,532 games Patch 16.13.1 Easy for Diana

Matchup Summary

Perspective
Diana
Opponent
Locke
Role
Jungle
Type
Diana is favored
Win Rate
60.6% for Diana
Sample Size
1,532 ranked games
Patch
16.13.1
Source
op.gg ranked data · refreshed every 48h

What the Data Means

At 1,532 games recorded on patch 16.13.1, this ranks among the largest samples recorded for any single matchup, and the trend holds firmly in Diana’s favor: 60.6% wins, an Easy rating built on a clear range and durability edge.

  • Diana’s 150 attack range slightly exceeds Locke’s 125, a small gap on paper but enough to let Crescent Strike’s arc reliably start a fight before Locke can land Ritual Nails’ marking throw.
  • Locke’s Silver Stake rewards finishing low-health targets with bonus on-hit magic damage, which means he wants a fight to run long — the opposite of what Diana’s burst-heavy kit allows once Lunar Rush and Pale Cascade line up.
  • Health favors Diana marginally at level one, 640 to Locke’s 655, but by level 18 her 2,493 pulls ahead of his 2,508 by only a slim margin, so the outcome leans more on burst sequencing than raw stats.

Purgatory can bind and potentially execute a target, but it needs Locke to survive the opening exchange first, and against Diana‘s Moonsilver Blade cleave and repeatable Lunar Rush resets, Locke rarely gets the extended window his own kit is built around. Move speed favors Diana too, 345 against Locke’s 340, so even if Purgatory lands, closing the gap to use it fully rarely happens before Diana has already reset with a second Lunar Rush.

FAQ

Yes — Diana holds the statistical advantage in this matchup. Diana wins 60.6% of the recorded games.