Graves icon
Marksman Mana

Graves

the Outlaw

Attack 8/10
Defense 5/10
Magic 3/10
Difficulty 3/10
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S+ Current tier in Jungle · Patch 16.13.1 — view tier list

About Graves

Unlike traditional marksmen, Graves fights up close. His New Destiny passive replaces the standard rapid-fire pattern with a shotgun: each attack fires four bullets that cannot pass through units, non-champions hit by several pellets are knocked back, and he must reload when his ammo runs dry. Damage output therefore depends on positioning — point-blank blasts land every pellet, while long-range pokes lose most of their value. Despite that twist, his difficulty sits at a modest 3 out of 10.

Quickdraw drives his skirmishing rhythm. The dash grants armor and magic resist for several seconds, dashing toward an enemy champion grants two stacks of the defensive True Grit effect instead, and basic attacks lower its cooldown — so Graves weaves attack, dash, attack in a loop that keeps him durable and mobile mid-fight. End of the Line adds an explosive shell that detonates after a second or instantly on hitting terrain, rewarding fights near walls, while Smoke Screen drops a canister that cuts enemy sight range and briefly slows, blinding a duelist or covering a retreat.

Collateral Damage is his finisher: a heavy shell that blows through the first champion hit and explodes in a cone behind them, capable of executing a fleeing target or softening an entire clumped team.

Graves is listed for the ADC role and suits aggressive players who prefer brawling to safe backline positioning — trading, dashing through skirmishes, and managing shells rather than spamming attacks. His constraint is the reload itself: bad ammo management leaves him defenseless at the worst moment.

Graves Abilities

P

New Destiny

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Q

End of the Line

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

Cooldown: 13/11.25/9.5/7.75/6 Cost: 80 Range: 925
W

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Cooldown: 26/24/22/20/18 Cost: 70/75/80/85/90 Range: 950
E

Quickdraw

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Cooldown: 16/15/14/13/12 Cost: 40 Range: 425
R

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

Cooldown: 100/80/60 Cost: 100 Range: 1000

Graves Stats

HP625
HP per level106
Mana325
Resource per level40
Armor33
Magic Resist30
Attack Damage66
Attack Speed0.475
Move Speed340
Attack Range425
HP Regen8
Resource Regen8

Featured Graves Skins

Graves Builds

Jungle 49.81% win rate 10.51% selection rate 22,955 games Patch 16.13.1
Dark Harvest Flash Smite
Ability priority: Q E W

Imported from op.gg · updated every 48 hours.

Graves Counters

Weak Against

Strong Against

Win rates are Graves's results against each champion, imported from op.gg.

Professional Players Known For Graves

Graves FAQ

Graves is usually played in ADC.

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