Minor Rune
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Rune Effect
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Position in the Tree
Alternatives in the same row — picking Waterwalking means giving these up:
Best Champions With Waterwalking
From real ranked build data — win rate and games refer to the champion's build that includes Waterwalking.
Builds Featuring Waterwalking
About Waterwalking
In League of Legends, Waterwalking sits in the Sorcery tree as a minor rune picked in row 4. Its effect: Gain MS and AP or AD, adaptive in the river. In the current patch it appears in real ranked builds for Hecarim, Warwick, Zilean and 4 more champions — Hecarim’s Jungle build runs it at a 49.8% win rate across 149,051 games.
When picking it you give up Scorch and Gathering Storm from the same row, so the choice depends on your champion and matchup. Rune data comes from Riot’s Data Dragon (version 16.14.1) and champion usage is based on real ranked statistics, refreshed automatically.
Waterwalking — Rune Questions
Gain MS and AP or AD, adaptive in the river.
Waterwalking is part of the Sorcery tree, in minor rune row 3.
No — it is a minor rune from row 3 of Sorcery, picked alongside a keystone.
Hecarim, Nidalee, Zilean, Warwick, Nunu & Willump and 2 more champions run it in current ranked builds — every build is linked above.


















