

Teemo vs Jarvan IV Counter Pick
Matchup Summary
What the Data Means
Teemo loses this jungle matchup at 44.6% over 204 games on patch 16.13.1, and the interaction behind the number is easy to name: Blinding Dart removes basic attacks, not abilities, and Jarvan IV wins through Dragon Strike, Demacian Standard and Cataclysm.
- Reach. 500 units against 175, though Cataclysm builds an arena around its target and deletes that spacing outright.
- Durability. 615 HP and 24 armor at level one against 640 and 36; by eighteen the split is 2,383 and 100.5 to 2,408 and 114.2, and Jarvan’s damage is fully physical, which those armor values answer poorly.
- Speed. 330 base movement against 340, so Move Quick’s passive bonus is the only thing keeping Teemo ahead, and it ends the moment an enemy champion or turret connects.
Difficulty sits close, 6 for Teemo and 5 for Jarvan IV, but the workload is not shared evenly. Jarvan needs one flag placement and a pull to convert a skirmish; Teemo needs Toxic Shot to poison a target for four full seconds while that target is knocked up and slowed by Golden Aegis. Noxious Trap keeps its value around objectives and river entrances, where a mushroom slows an approach before Cataclysm can begin. A 204-game sample is stable enough to treat the deficit as structural, which argues for camps taken far away from Jarvan IV.
FAQ
No — current data marks this as a counter matchup: Jarvan IV has the statistical edge. Teemo wins 44.6% of the recorded games.
44.6% from Teemo's perspective, measured on patch 16.13.1.
204 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.