

Jarvan IV vs Teemo Counter Pick
Matchup Summary
What the Data Means
One ability sets the terms here. Blinding Dart removes basic attacks for its duration, and Jarvan IV depends on them twice over: Martial Cadence needs a first strike on each enemy, and Demacian Standard exists partly to feed him attack speed. A well timed blind cancels both. Even so, the 204 games recorded on patch 16.13.1 put Jarvan at 55.4 percent, a small enough sample to read as directional rather than settled. The advantage comes from a body comparison that is heavily one sided once contact is made. Teemo carries 615 health at level one and 2,383 at eighteen, with 24 base armor rising to 100.5, against 640, 2,408 and 36 rising to 114.2. He also travels at 330 movement speed against 340, so Move Quick has to be running before the gap closes rather than after. Base attack damage reads 64 against 54, which shortens every exchange that reaches melee range.
Teemo’s damage is mixed, which splits Jarvan’s defensive shopping between armor and magic resistance instead of letting him commit to one. Toxic Shot and Noxious Trap punish anyone who walks a predictable path through unwarded ground, and Guerrilla Warfare turns any patch of brush into an ambush. Teemo survives by never being caught inside Cataclysm, while Jarvan IV wins by arriving from a direction the traps do not cover.
FAQ
Yes — Jarvan IV holds the statistical advantage in this matchup. Jarvan IV wins 55.4% of the recorded games.
55.4% from Jarvan IV's perspective, measured on patch 16.13.1.
204 ranked games at Emerald rank and above, across all regions.
The current Jarvan IV build — items, runes and skill order from the same data set — is on the Jarvan IV build page.