

Jarvan IV vs Locke Counter Pick
Matchup Summary
What the Data Means
A sample of 1,765 games on patch 16.13.1 is wide enough that the 59.4 percent figure reads as a real gap rather than noise, and the computed rating of Easy matches it. Jarvan IV is the favourite, and the reasons are mostly structural.
- Reach: 175 units against 125, which decides who lands the first hit and therefore who triggers the current health bonus attached to Martial Cadence.
- Defences: Locke opens with more health, 655 against 640, but ends at 103.4 armor by level 18 while Jarvan reaches 114.2.
- Damage profile: both deal physical damage, so armor purchases pay off symmetrically and neither side profits from magic resistance.
- Costs: both spend mana, though Soul Ignition also charges Locke health before returning part of it.
Silver Stake scales with missing health and Purgatory can execute, which concentrates the threat at the end of a fight. Jarvan inverts that ordering: Golden Aegis slows everything nearby and Cataclysm raises walls while health bars are still full. Ashen Pursuit is the escape that would normally rescue Locke, and the terraformed arena removes it. Both champions are rated 5 for difficulty, so the result rests on tools rather than on execution. Movement speed is identical at 340, which means neither side simply walks away from a bad start, and Jarvan IV owns the tool that ends the argument.
FAQ
Yes — Jarvan IV holds the statistical advantage in this matchup. Jarvan IV wins 59.4% of the recorded games.
59.4% from Jarvan IV's perspective, measured on patch 16.13.1.
1,765 ranked games at Emerald rank and above, across all regions.
The current Jarvan IV build — items, runes and skill order from the same data set — is on the Jarvan IV build page.