

Jarvan IV vs Elise Counter Pick
Matchup Summary
What the Data Means
Elise opens at 550 range in human form and finishes in a form that trades reach for move speed and a spiderling swarm, which is an awkward shape to fight for a champion whose engage is one committed leap. Jarvan IV records 47.2% across 839 games on patch 16.13.1, and at that sample size the hard rating is well supported.
Rappel is the specific problem: Elise and her spiderlings ascend into the air and become untargetable, which can void Cataclysm outright or leave Jarvan standing inside his own arena with nothing to hit. Her damage is mixed, so 36 base armor and 114.2 at level 18 only cover half of it, and Neurotoxin scales on how high the target’s health is while Venomous Bite scales on how low it is — a pairing that punishes his 640 starting health at both ends of a fight. Spider Queen keeps a spiderling economy running between engagements, and 2,473 health at level 18 against 2,408 removes the durability edge a fighter-tank expects to hold. The counterplay is Demacian Standard and Dragon Strike used as a gap-closer against a 330 move speed target, plus that lance’s armor reduction, and a difficulty rating of 9 against 5 that leaves her little room for error. She starts on 620 health and 30 armor against 640 and 36, so an early duel belongs to Jarvan whenever Rappel is unavailable.
FAQ
No — current data marks this as a counter matchup: Elise has the statistical edge. Jarvan IV wins 47.2% of the recorded games.
47.2% from Jarvan IV's perspective, measured on patch 16.13.1.
839 ranked games at Emerald rank and above, across all regions.
The current Jarvan IV build — items, runes and skill order from the same data set — is on the Jarvan IV build page.