

Veigar vs Azir Counter Pick
Matchup Summary
What the Data Means
Azir is rated 9 out of 10 for difficulty, and that rating is spent almost entirely on soldier placement: Arise! replaces his basic attack within soldier range, Conquering Sands sends them forward, and Shifting Sands only functions if one already stands somewhere useful. Event Horizon punishes that pattern precisely — a cage stunning anything that crosses its edge, dropped on the ground he has to dash through. Patch 16.13.1 gives Veigar 59.0% over 249 games.
Attack range barely separates them, 550 against 525, and neither is durable at level 1: 575 health against 580, both paying Mana for every cast. The exchange is therefore about what follows the stun. Phenomenal Evil Power grows permanently whenever a spell strikes a champion or Baleful Strike finishes a unit, and Primordial Burst converts missing health into damage, so one caught emperor at three-quarters health is often a completed kill. Azir’s mixed damage forces Veigar into split defensive buys, and his 25 base armor with 110 at level 18 outclasses 18 and 106.4 — though 30 magic resistance against 32 is where the burst actually lands. Shurima’s Legacy lets him raise the Disc of the Sun from any ruined turret, extending his zone late, and Emperor’s Divide stays the reset button: a charging wall of soldiers that knocks the mage clear of his own cage. Veigar is rated 7.
FAQ
Yes — Veigar holds the statistical advantage in this matchup. Veigar wins 59.0% of the recorded games.
59.0% from Veigar's perspective, measured on patch 16.13.1.
249 ranked games at Emerald rank and above, across all regions.
The current Veigar build — items, runes and skill order from the same data set — is on the Veigar build page.