

Seraphine vs Varus Counter Pick
Matchup Summary
What the Data Means
Varus is rated 2 out of 10 for execution, and his kit explains the number: charge Piercing Arrow, apply Blight with Blighted Quiver, detonate it with another ability. Nothing in that sequence relocates him.
When neither champion can move well, the one with more crowd control usually decides the exchange, and that is Seraphine. Beat Drop impairs movement in a line, Encore charms every champion it hits and extends its range with each one, and Stage Presence makes every third basic spell cast twice. Varus answers with Chain of Corruption, a single telegraphed opener that immobilizes the first champion hit before spreading to those nearby.
The stat sheet is closer than the win rate implies. He attacks from 575 to her 525, opens with 600 health to 570, and ends at 2,385 health against 2,185, though his 92 armor at level 18 falls below her 97.4. His damage is filed as physical despite the magic component on his quiver, so armor remains the first resistance worth buying against him, while her mixed output splits his own planning. Movement speed is 330 on both sides, and Hail of Arrows desecrates the ground it lands on to cut self healing, a tool aimed at sustain rather than at a shield applied in advance. Patch 16.13.1 logs 418 encounters and Seraphine wins 57.9% of them, graded Easy, a margin consistent with the crowd control advantage described above.
FAQ
Yes — Seraphine holds the statistical advantage in this matchup. Seraphine wins 57.9% of the recorded games.
57.9% from Seraphine's perspective, measured on patch 16.13.1.
418 ranked games at Emerald rank and above, across all regions.
The current Seraphine build — items, runes and skill order from the same data set — is on the Seraphine build page.