Patch 14.6 Full Notes: Every Buff, Nerf and System Change
Patch 14.6 lands this week with targeted champion changes, a new rune tweak and quality-of-life updates. Below is the full breakdown with our impact ratings.
Champion Changes
| Champion | Change | Impact |
|---|---|---|
| Ahri | Q damage 40-220 → 45-245, W cooldown +1s | Moderate buff |
| Yasuo | Passive shield 115-575 → 100-510 | Noticeable nerf |
| Lee Sin | Base armor +2, E slow 30% → 40% | Jungle buff |
| Thresh | Hook width increased by 10 units | Support buff |
| Jinx | Attack speed growth 1% → 1.4% | Late-game buff |
System Adjustments
The rune and objective layer also got attention this patch:
- First Strike gold generation reduced by 15% for ranged champions
- Baron Nashor spawn timer moved from 25:00 to 24:00
- Control ward cap in inventory stays at 2, but shop price drops to 65 gold
- Homeguard activation now displays a clear
speed-boostindicator
How to approach the new patch
- Ban the buffed junglers until the meta settles.
- Practice the adjusted wave timings in a normal game before ranked.
- Re-check your rune pages — First Strike users should consider alternatives.
“This is the biggest early-jungle shift of the season — expect gank-heavy games for the next two weeks.” — VPEsports analyst desk
Full testing notes and win-rate tracking will follow once the patch has been live for 48 hours.