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Patch 14.6 Full Notes: Every Buff, Nerf and System Change

Jun 23, 2026 1 min read
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Patch 14.6 Full Notes: Every Buff, Nerf and System Change

Patch 14.6 lands this week with targeted champion changes, a new rune tweak and quality-of-life updates. Below is the full breakdown with our impact ratings.

Champion Changes

Champion Change Impact
Ahri Q damage 40-220 → 45-245, W cooldown +1s Moderate buff
Yasuo Passive shield 115-575 → 100-510 Noticeable nerf
Lee Sin Base armor +2, E slow 30% → 40% Jungle buff
Thresh Hook width increased by 10 units Support buff
Jinx Attack speed growth 1% → 1.4% Late-game buff

System Adjustments

The rune and objective layer also got attention this patch:

  • First Strike gold generation reduced by 15% for ranged champions
  • Baron Nashor spawn timer moved from 25:00 to 24:00
  • Control ward cap in inventory stays at 2, but shop price drops to 65 gold
  • Homeguard activation now displays a clear speed-boost indicator

How to approach the new patch

  1. Ban the buffed junglers until the meta settles.
  2. Practice the adjusted wave timings in a normal game before ranked.
  3. Re-check your rune pages — First Strike users should consider alternatives.

“This is the biggest early-jungle shift of the season — expect gank-heavy games for the next two weeks.” — VPEsports analyst desk

Full testing notes and win-rate tracking will follow once the patch has been live for 48 hours.

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