

Syndra vs Sivir Counter Pick
Matchup Summary
What the Data Means
One ability accounts for most of the 42.57% Syndra records over 202 games on patch 16.13.1. Spell Shield blocks a single enemy ability cast on Sivir and returns health and a burst of move speed when it works, and Syndra’s threat is delivered in discrete, high-value casts rather than as continuous damage. A shielded Scatter the Weak is a lost stun; a shielded Unleashed Power is a lost ultimate.
The rest of the numbers do not compensate. Sivir attacks from 500 units against 550, which normally favours the mage, but Fleet of Foot grants a burst of move speed whenever she attacks an enemy champion, and her 335 base move speed already beats 330. On The Hunt hands her whole team a movement surge while her attacks reduce her own cooldowns, so leaving a fight she started is straightforward.
The adjustment is sequencing rather than aim: Dark Sphere first as bait, Force of Will on a minion for the slow, then Scatter the Weak once the shield is spent. Difficulty ratings of 8 against 4 describe the workload honestly, since one side needs a single correct button and the other needs a three-cast pattern in order. With 583 base health and 93 armor at level 18, Syndra has little margin if Boomerang Blade and Ricochet catch her mid-sequence.
FAQ
No — current data marks this as a counter matchup: Sivir has the statistical edge. Syndra wins 42.6% of the recorded games.
42.6% from Syndra's perspective, measured on patch 16.13.1.
202 ranked games at Emerald rank and above, across all regions.
The current Syndra build — items, runes and skill order from the same data set — is on the Syndra build page.