

Aatrox vs Locke Counter Pick
Matchup Summary
What the Data Means
Three hundred ninety-two games is a large enough sample to trust, and across that pool on patch 16.13.1 Aatrox wins this jungle matchup 56.1% of the time. Locke runs on Mana rather than Aatrox’s Blood Well, and its passive, Silver Stake, adds bonus magic on-hit damage that scales with how low the enemy’s health drops — a finishing tool more than an early trading tool, since Locke sits at only 125 attack range and 58 base attack damage next to Aatrox’s 175 range and 60.
Both champions lean on healing through combat: Aatrox via Deathbringer Stance and Umbral Dash’s passive lifesteal on champion damage, Locke via Soul Ignition’s end-of-duration heal after a brief self-damage window. The difference is timing risk. Locke has to commit Soul Ignition and hold through its self-damage phase to get value, while Aatrox’s sustain triggers passively off normal trading. Locke’s Purgatory can execute a low-health target and Ashen Pursuit adds a gap-closer, but at a 5 difficulty rating against Aatrox’s 4, neither champion is especially hard to play — the gap here looks like kit strength more than skill expression. Locke needs to convert marks fast before Aatrox’s healing outpaces the damage.
FAQ
Yes — Aatrox holds the statistical advantage in this matchup. Aatrox wins 56.1% of the recorded games.
56.1% from Aatrox's perspective, measured on patch 16.13.1.
392 ranked games at Emerald rank and above, across all regions.
The current Aatrox build — items, runes and skill order from the same data set — is on the Aatrox build page.