

Pantheon vs Fiddlesticks Counter Pick
Matchup Summary
What the Data Means
A 36.5% win rate is severe, and 104 games on patch 16.13.1 is small enough that the exact figure will move. The direction is not in doubt: Fiddlesticks controls this support matchup through crowd control types Pantheon has no tool against.
The specific problems:
- Terrify fears its target, removing control of the character rather than merely slowing it.
- Reap slows everything it touches and silences enemies caught in the centre, and a silenced Pantheon cannot cast Shield Vault, Aegis Assault or Grand Starfall.
- Magic damage from 480 range meets the 28 magic resist that is his thinnest defensive figure, while he needs 175 range to answer.
- A Harmless Scarecrow swaps the trinket for effigies, conceding part of the vision game a support depends on from level 1.
- Base health is level at 650 apiece, so there is no durability cushion to absorb a mistake.
Counterplay is compressed into the first levels. Pantheon opens with 40 armour to 34, ends with 124.2 to 113.9, moves at 345 against 335, and hits for 64 attack damage against 55, so a Mortal Will empowered Comet Spear into Shield Vault is the strongest burst available. Both Bountiful Harvest and Crowstorm require Fiddlesticks to commit at close range, and that is the one moment the fighter is favoured.
FAQ
No — current data marks this as a counter matchup: Fiddlesticks has the statistical edge. Pantheon wins 36.5% of the recorded games.
36.5% from Pantheon's perspective, measured on patch 16.13.1.
104 ranked games at Emerald rank and above, across all regions.
The current Pantheon build — items, runes and skill order from the same data set — is on the Pantheon build page.