

Olaf vs Naafiri Counter Pick
Matchup Summary
What the Data Means
Naafiri fights with a crowd. We Are More spawns packmates that attack whatever she attacks, so her output is spread across several bodies instead of concentrated in the one Olaf can hit. That structure explains a 41.5% result for Olaf over 270 games on patch 16.13.1, a Hard rating on a sample large enough to trust.
Her own numbers look weak. Base attack damage of 55, 610 health and 28 armor all sit below Olaf’s 68, 645 and 35, and the deficit holds at level 18 with 2,395 health and 99.4 armor against 2,668 and 106.4. The pack closes it. Darkin Daggers inflicts bleed and sends packmates leaping in, Eviscerate dashes through an area and heals them back to full, and The Call of the Pack makes her briefly untargetable while spawning more of them.
Untargetability is the specific issue for a champion whose damage is single-target and attack-based: Reckless Swing has nothing to strike, and Ragnarok’s disable immunity solves crowd control that was never the real threat. Undertow remains useful, since the slow and armor reduction apply before Hounds’ Pursuit commits her. Naafiri also rates a 2 for difficulty against Olaf’s 3, leaving little execution error to farm, so contesting camps early while the pack is still small is the window that genuinely exists.
FAQ
No — current data marks this as a counter matchup: Naafiri has the statistical edge. Olaf wins 41.5% of the recorded games.
41.5% from Olaf's perspective, measured on patch 16.13.1.
270 ranked games at Emerald rank and above, across all regions.
The current Olaf build — items, runes and skill order from the same data set — is on the Olaf build page.